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2.0
3D colored lighting
3D water
ACS Basics
ANIMATED
ANIMATED and SWITCHES
Ambient sounds
Autoexec.cfg file
Basic script commands
Beep
Boom Reference
Boom ceilings
Boom crushing ceilings
Boom donuts
Boom doors
Boom elevators
Boom exits
Boom floors
Boom generalised sector types
Boom generalized linedef specification
Boom lighting
Boom linedef flags
Boom platforms
Boom predefined lumps
Boom property transfer
Boom regular sector types
Boom rising stairs
Boom scrolling
Boom teleporters
Boom terminology
Boom thing flags
Boom thing types
Break
Changing sector heights
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Config.cfg file
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Continue
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Doom Legacy
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FAQ
FS Basics - Calling Functions
FS Basics - Control Flow Structures
FS Basics - Defining Scripts
FS Basics - Getting Started
FS Basics - Keyword List
FS Basics - Operators and Operator Precedence
FS Basics - Script Activation Models
FS Basics - Type Coercions
FS Basics - Variables and Data Types
FS Things.h
FS abs
FS acos
FS ambientsound
FS asin
FS atan
FS ceilingheight
FS ceilingtexture
FS changemusic
FS checkcvar
FS checksight
FS clearcamera
FS closedoor
FS colormap
FS copyInto
FS cos
FS createpic
FS damageobj
FS elementAt
FS exitlevel
FS exp
FS fadelight
FS fixedvalue
FS floor
FS floorheight
FS floortexture
FS gamemode
FS gameskill
FS getobjproperty
FS healobj
FS intvalue
FS isplayerobj
FS kill
FS length
FS lightlevel
FS lineattack
FS lineflag
FS linetrigger
FS log
FS mapthingnumexist
FS mapthings
FS max
FS maxplayerammo
FS message
FS min
FS mobjvalue
FS modifypic
FS movecamera
FS moveceiling
FS movefloor
FS newarray
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FS objangle
FS objawaken
FS objeflag
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FS objflag2
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FS objmomx
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FS objmomz
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FS opendoor
FS playdemo
FS player
FS playeraddfrag
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FS playerkeys
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FS pointtoangle
FS pointtodist
FS pow
FS pushthing
FS radiusattack
FS reactiontime
FS removeobj
FS resurrect
FS runcommand
FS setElementAt
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FS setcorona
FS setfade
FS setlinetexture
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FS setnodescript
FS setnodewait
FS setobjposition
FS setobjproperty
FS setpicvisible
FS silentteleport
FS sin
FS skincolor
FS spawn
FS spawnexplosion
FS spawnmissile
FS sqrt
FS startsectorsound
FS startskill
FS startsound
FS stopsectorsound
FS stopsound
FS stringvalue
FS tan
FS teleport
FS testlocation
FS timedtip
FS tip
FS warp
FraggleScript
FraggleScript Basics
FraggleScript Functions
FraggleScript Tutorials
Fraggle Script
Fraggle Script Basics
Fraggle Script Functions
Game controls
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Goto
HUD effects and messages
Heretic FLAGS
Heretic SOUNDS
Heretic SPRITES
Include
Index.php
Installing Legacy
Jump Pads
Large flats and textures
Legacy (IRC channel)
Legacy (Installing)
Legacy Team
Level info
MAPINFO
Main Page
Miscellaneous
Modifying light levels
Moving 3D platforms and lifts
Multiplayer
Multiplayer Setup
NTEXTURE
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OpenGL
PSP Port
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Rnd
SLydE
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Scriptwait
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Simple 3D floors
Slyde
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Tagwait
Things.h
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