News
From Doom Legacy Wiki
Doom Legacy Ported to the PSP
It seems some intrepid modders have ported our beloved sourceport to the PSP. [1]
Check out the PSP Port page for more details.
- SLydE 13:55, 20 June 2008 (UTC)
ZIP/PK3 and JPEG
More new features completed. ZIP and PK3 file formats can now be read by Legacy. Support for JPEG textures is also working.
- DooMAD 18:14, 19 February 2007 (UTC)
DECORATE support
The DECORATE lump format is now partially supported.
- DooMAD 20:55, 13 January 2007 (UTC)
MD3 Models
Smite-meister has posted news that MD3 models are now implemented and working in the current SVN revision of 2.0.
- DooMAD 12:38, 28 December 2006 (UTC)
More Shiny Updates
Legacy 2.0 is confirmed to have support for up to 16 player splitscreen.
- DooMAD 18:17, 22 February 2006 (GMT)
OpenGL Renderer Update
Pate has posted some progress on the forums about the new OpenGL renderer in Legacy 2.0. See the thread here for more info.
- DooMAD 20:59, 9 February 2006 (GMT)
Legacy Wiki Launched
The Legacy wiki has been launched. Thanks to slyde for the web hosting. We are gradually migrating information from the Legacy Docs and the forums.
--Planky 20:49, 9 November 2005 (GMT)
Happy New Year!
I would like to wish you all the best for this coming year. It should definitely be a interesting year regarding Doom Legacy.
It took a bit longer than expected, but we are really near a new Doom Legacy version, based on the C++ source code. The good news is that there will be more features and less bugs than if we had released it a few weeks ago. It will still take a few weeks before the release, but it's really worth to wait for it.
On the other side, there will be a final version of the old good Doom Legacy based on the C source code due to high demand for it. It will include mainly new FraggleScript functions.
Stay tuned!
--Planky 20:49, 9 November 2005 (GMT)
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